Bachelor of Information System

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Bachelor of Information System

The Information System study program is one of the bachelor study programs at the Faculty of Computer Science, the University of Amikom Yogyakarta. Professional skills could be learned and developed by anyone. A business analyst, programmer, UI / UX designer, startup founder, and content creator specialist will be attainable in the Information Systems Study Program.

VISION

The vision is to become a world-class Information System Study Program that excellence in entrepreneurship-based information and communication technology in 2030.

MISSION

Excellence in Education

  1. Implement and develop high-quality, productive, and professional education.
  2. Build a favourable academic atmosphere to support the learning process, individual improvement, and character development.
  3. Encourage the improvement of human resources (students, lecturers, and employees) through education. Therefore they have a vast and global perspective and sensitive to environmental conditions.
  4. Enhance understanding and employ information technology as well as comprehend  information systems, especially in the development of information system applications. Furthermore, highly competent in creative multimedia, digital business, and financial technology.

Excellence in Research

    1. Research improvement to sustainably develop knowledge boundaries.
    2. Encourage creativity to generate achievements that are valuable to others, specifically in system information application development.. 
    3. Acquire both national and international recognition in research with the continuous invention in creative multimedia, digital business, and financial technology.

Excellence in Community Services

    1. Perform community service professionally.
    2. Carry out the development of the academic community and establish a great relationship with the environment.
    3. Apply information systems to create functional and user-friendly applications by the IT community and the public.
    4. Provide high-quality human resources in various sectors, promote breakthroughs in information technology, and consistently improve community welfare.

Excellence in Management and Services

    1. Perform professional administrative services.
    2. Manage quality control to ensure the implementation of the Tri Darma of higher education correctly and professionally run.

OBJECTIVE

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Produce graduates who are globally competitive as professionals, entrepreneurs, artists and scientists.

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Generate world-class research based on the creative economy.

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Perform community service based on the creative economy.

GRADUATE ATTRIBUTES OF THE BACHELOR OF INFORMATION SYSTEM STUDY PROGRAM CONSIDERING THE MAIN COMPETENCIES AND SKILLS.

The graduate competencies of the Information System Study Program are as follows:

 

  1. Capable to produce computer-based information systems and application software responsibly. Proficient in developing system information application, including:

      1. Analyze and design information system applications
      2. Employ model-based machine learning
      3. Implement an information system design with an appropriate programming language by applying such methods: (1) Develop your own program, (2) Employ existing tools (3) Integrate existing systems.
  2. Having insight and expert in computer science and its benefit to assist the implementation of business process and management.
  3. Highly competitive in global competency.
  4. Having leadership ability.
  5. Having an entrepreneurial spirit.
  6. Professional in the field of information and communication technology.
  7. Expert in teamwork.

GRADUATE ATTRIBUTES OF THE BACHELOR OF INFORMATION SYSTEM STUDY PROGRAM CONSIDERING THE MAIN COMPETENCIES AND SKILLS.

Financial Technology (Fintech)

Proficient in creating information systems that can transform the business model from conventional to moderate. Fintech aims to facilitate the public in conducting financial transactions through online, improve financial literacy, and generate financial inclusion. The establishment of Fintech in Indonesia leads to several models, for instance, Payment Gateway, Digital Wallet, Wealth Management, Social Crowdfunding and Lending. Through Fintech, students can analyze the system requirements by applying accounting and financial theories, designing and building a mobile and web-based information system in UI/UX design. Thus, they can solve problems in buying and selling transactions and online payments to support the development of the creative economy.

Digital Business

Information system supports business activities digitally, which changes business activities from

offline into online. Digital Business is a business activity that uses technology to create a product or market. The implementation of digital business is not only related to the sales of computer software but also all types of online and offline businesses using a website or application. The development of digital business penetrates the business intelligence that involves machine learning, artificial intelligence, and blockchain. Through Digital Business, students able to create digital business transaction products based on the creative economy.

Creative Multimedia

Multimedia is a media in which various forms of information elements, such as text, graphics, audio, video and animation, support conveying information more excitingly.  It could become an interactive communication instrument or entertainment for its targeted audience. The current trend is applying each element of multimedia that influence its development. Able to implement on all mobile platforms and websites, multimedia create interesting graphic elements to produce an eye-catching user interface and provide attractive information about how video shoot and editing were made. In the future, multimedia can be used as an interactive and tangible communication method combine with technology, augmented reality, and virtual reality. By studying multimedia, students able to create products that can creatively provide interactive information.

STUDY ASSESSMENT IN UNDERGRADUATE DEGREE (S1) OF INFORMATION SYSTEM

  1. Completed a minimum of 144 credits consists of:
    • 100 compulsory courses
    • 8 credits of main focus course
    • 36 credits of elective courses
  2. GPA minimum of 2.00
  3. “E” mark is prohibited
  4. Number of credits with “D” mark is no more than 25% of total credits
  5. Accomplish the undergraduate thesis
  6. Minimum “C” mark is obligatory for the subjects below:
    •  Religion
    •  Pancasila
    •  Civic education
    •  Bahasa Indonesia
    •  Undergraduate thesis